HELLO!! My name is
Seleny Yige Xie
[Seh-Lee-Nee][Yee-Ghe][Shyeh]
I’m an Interactive Media Producer, Unreal Engine Artist, AND storyteller based in Los Angeles.
I am thriving in a fast-paced creative environment working with multi-talented teams creating immersive products through emerging media technologies.
My past works have been nominated in BAFTA Immersive, SXSW, Independent Games Festival @GDC, and more! Check out my projects and work experience below :)
PROFESSIONAL EXPERIENCE
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I've been diving deep into qualitative analysis and steering the ship on approval reviews for a couple of cool VR games that are bringing Sony's movie magic into the gaming world. These games are on a tight two-year timeline and are gearing up to be released on PSVR2 and Meta Quest 3.
As a project manager, I oversaw the project plans and milestones, all while keeping the lines of communication wide open between internal and external stakeholders involved. I am on track for any risky spots or uncertainties that might pop up during production. By getting our multi-national and multi-talented team together for some serious brainstorming, we nailed down creative and technical decisions to make sure we hit our milestones with style and quality.
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I led the full-cycle production of an original XR and mobile game in partnership with Meta—from concept to launch. I managed the roadmap, milestones, and cross-team collaboration, and worked closely with vendors and marketing to secure a Horizon Store deal, top-rated placement, and festival selections at SXSW and AWE 2025.
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I led four external 3D art production teams, bringing together over 40 Unreal environment and VFX artists across three time zones, to overhaul our art production pipeline alongside Sony Pixomondo and Sony Torchlight. We blended Agile methodologies with traditional filmmaking workflows using ShotGrid, setting a new efficiency standard in pre-viz and tech-viz. This was all part of a 3-week virtual production on Sony's LED volume, achieved within an intensive 3-month pre-production phase, paving the way for more streamlined processes in future projects.
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I assisted in managing the production of 20 indie & AAA titles for PS5 and PSVR2, working closely with the Sony Interactive Entertainment Third-Party Portfolio and Global Account teams to ensure smooth communication all around.
My role covers overseeing every production stage and keeping track of bugs. Additionally, I was in charge of 20 milestone reviews, focusing on integrating PS5's key features to enhance the gaming experience, ensuring each title stands out in the PlayStation platform.
SELECTED PROJECTS


