
Role: Mocap Technician & Pre-viz Artist
Software: Unreal Engine 5, MotionBuilder, Motive, Maya
Description:
Managed multi-platform synchronization on set to preview the mocap data in real-time in Unreal Engine 5 using the virtual camera, Autodesk MotionBuilder, and Live Link
Calibrated stage and supervised the motion capture supplies, including markers, suits, and props based on the pre-viz content
Coordinated, tracked, and analyzed performers' mocap assets on set and after shoots to verify quality and continuity
Post-solved the data, especially the occlusion, and retargeted to the game assets and character meshes
Built and scouted the environment in Unreal Engine 5 and brought in cleaned mocap data to compose a short pre-viz animation
On-set Footage
Data clean-up in Motive
Retargeted mocap data to the character assets in MotionBuilder
Music Credit: All Quiet on the Western Front (2022)
Assets: Unreal Market Place
Full Video