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Role: Mocap Technician & Pre-viz Artist

Software: Unreal Engine 5, MotionBuilder, Motive, Maya

Description:

  • Managed multi-platform synchronization on set to preview the mocap data in real-time in Unreal Engine 5 using the virtual camera, Autodesk MotionBuilder, and Live Link  

  • Calibrated stage and supervised the motion capture supplies, including markers, suits, and props based on the pre-viz content

  • Coordinated, tracked, and analyzed performers' mocap assets on set and after shoots to verify quality and continuity

  • Post-solved the data, especially the occlusion, and retargeted to the game assets and character meshes

  • Built and scouted the environment in Unreal Engine 5 and brought in cleaned mocap data to compose a short pre-viz animation

On-set Footage

Data clean-up in Motive

Retargeted mocap data to the character assets in MotionBuilder

Music Credit: All Quiet on the Western Front (2022)

Assets: Unreal Market Place

Full Video