
My Role: Lead Art Producer & Cinematic Director
(Team Size: 32)
(Art Team Size: 10)
Software: Unity, Oculus Interaction SDK, Notion, Perforce, Autodesk Maya, Blender, Houdini
Duration: May 2022 - May 2023
Role Description:
● Created prototype briefs and the art pipeline plan to facilitate cross-functional software collaboration, including Unity Shader Graph, Maya, Houdini, and Blender, in accordance with VR optimization specifications.
● Managed and supervised the art team of 6 people through weekly scrum meetings within and across departments to confirm requirements, sprint tasks, and milestones are being met
● Delivered tasks and supervised the artists’ weekly updates on testing meshes, shaders, and procedural & crowd generating systems to meet the VR performance requirement