My Role: Lead Art Producer & Cinematic Director

(Team Size: 32)

(Art Team Size: 10)

Software: Unity, Oculus Interaction SDK, Notion, Perforce, Autodesk Maya, Blender, Houdini

Duration: May 2022 - May 2023

Role Description:

● Created prototype briefs and the art pipeline plan to facilitate cross-functional software collaboration, including Unity Shader Graph, Maya, Houdini, and Blender, in accordance with VR optimization specifications.

● Managed and supervised the art team of 6 people through weekly scrum meetings within and across departments to confirm requirements, sprint tasks, and milestones are being met

● Delivered tasks and supervised the artists’ weekly updates on testing meshes, shaders, and procedural & crowd generating systems to meet the VR performance requirement

Neon City is a virtual reality city-building game that combines the charm of block toys with cutting-edge hand-tracking technology. Create and explore your own digital city in 360 degrees with a unique retro-inspired art style, with the added bonus of experiencing your unique metropolis on a 1:1 scale.

Perfect for fans of city-building games and traditional toys alike, Neon City offers a one-of-a-kind experience that will inspire your creativity.