
My Role: Producer
(Team Size: 8 people)
Software: Unity C#, Perforce, Trello
Job Description:
Led a small team of 8 people by facilitating project execution including organizing and documenting sprints, reviews, production reports, and marketing positioning strategies based on Agile software development methodology
Analyzed the usability playtest performance result and implemented new features in gestures, and interaction design that delivered value to narratives and player’s experience
Video captured footage within VR and designed trailers and posters for social media and marketing outreach
Awards:
● Yugo BAFTA (British Academy Of Film & TV) 2022 Awards Shotlist, Immersive Category
● Meta Oculus Launch Pad Selection, 2021
● Independent Games Festival, 2023
Synopsis
A narratively-driven solo VR mystery (with light puzzle-solving) set in a science fiction future. The game features a love triangle between two humans and an AI, with one human experienbcing intimate partner violence/emotional abuse and the artificial intelligence agent who tries to save them. The game is also a lightweight puzzle experience: the player is a repair technician who must solve tactile puzzles to fix the malfunctioning ship and discover what really happened.
Players of Penrose Station will discover the nature of a crime and the perpetrator’s identity. They will feel conflicted about whether or not the act was ethical while experiencing a range of complex emotions: sadness, anger, helplessness, remorse, and understanding/insight.
Trailer