Directed and written by Kathryn Yu
My Role: Producer
(Team Size: 8 people)
Job Description:
● Led a small team of 8 people by facilitating project execution including organizing and documenting sprints, reviews, production reports, and marketing positioning strategies based on Agile software development methodology
● Analyzed the usability playtest performance result and implemented new features in gestures, and interaction design that delivered value to narratives and player’s experience
● Video captured footage within VR and designed trailers and posters for social media and marketing outreach
Software: Unity C#, Perforce, Trello, Google Suite
Awards:
● Yugo BAFTA (British Academy Of Film & TV) 2022 Awards Shotlist, Immersive Category
● Meta Oculus Launch Pad Selection
● Independent Games Festival, 2023
Synopsis
A narratively-driven solo VR mystery (with light puzzle-solving) set in a science fiction future. The game features a love triangle between two humans and an AI, with one human experienbcing intimate partner violence/emotional abuse and the artificial intelligence agent who tries to save them. The game is also a lightweight puzzle experience: the player is a repair technician who must solve tactile puzzles to fix the malfunctioning ship and discover what really happened.
Players of Penrose Station will discover the nature of a crime and the perpetrator’s identity. They will feel conflicted about whether or not the act was ethical while experiencing a range of complex emotions: sadness, anger, helplessness, remorse, and understanding/insight.